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SubscribeOn cusp holonomies in strictly convex projective geometry
We give a complete characterization of the holonomies of strictly convex cusps and of round cusps in convex projective geometry. We build families of generalized cusps of non-maximal rank associated to each strictly convex or round cusp. We also extend Ballas-Cooper-Leitner's definition of generalized cusp to allow for virtually solvable fundamental group, and we produce the first such example with non-virtually nilpotent fundamental group. Along with a companion paper, this allows to build strictly convex cusps and generalized cusps whose fundamental group is any finitely generated virtually nilpotent group. This also has interesting consequences for the theory of relatively Anosov representations.
The generalized roof F(1,2,n): Hodge structures and derived categories
We consider generalized homogeneous roofs, i.e. quotients of simply connected, semisimple Lie groups by a parabolic subgroup, which admit two projective bundle structures. Given a general hyperplane section on such a variety, we consider the zero loci of its pushforwards along the projective bundle structures and we discuss their properties at the level of Hodge structures. In the case of the flag variety F(1,2,n) with its projections to P^{n-1} and G(2, n), we construct a derived embedding of the relevant zero loci by methods based on the study of B-brane categories in the context of a gauged linear sigma model.
Six-dimensional GKM manifolds with four fixed points
In this paper, we study 6-dimensional GKM manifolds with 4 fixed points. We classify all possible GKM graphs, and for each type of graph we construct a manifold, proving the existence. We show that six types occur. (P1) complex projective space C P^3 with standard complex structure (P2) blow up of S^6 at a fixed point, diffeomorphic to C P^3 (P3) C P^3 as the homogeneous space Sp(2)/(U(1) times Sp(1)) with non-standard almost complex structure (Q1) complex quadric Q_3 with standard complex structure (Q2) blow up of S^6 along isotropy 2-sphere, diffeomorphic to Q_3 (S) S^2 times S^4, obtained as equivariant gluing along orbits of two S^6's
Alcove Walks and GKM Theory for Affine Flags
We develop the GKM theory for the torus-equivariant cohomology of the affine flag variety using the combinatorics of alcove walks. Dual to the usual GKM setup, which depicts the orbits of the small torus action on a graph, alcove walks take place in tessellations of Euclidean space. Walks in affine rank two occur on triangulations of the plane, providing a more direct connection to splines used for approximating surfaces. Alcove walks in GKM theory also need not be minimal length, and can instead be randomly generated, giving rise to more flexible implementation. This work reinterprets and recovers classical results in GKM theory on the affine flag variety, generalizing them to both non-minimal and folded alcove walks, all motivated by applications to splines.
Rubik's Abstract Polytopes
We generalize the Rubik's cube, together with its group of configurations, to any abstract regular polytope. After discussing general aspects, we study the Rubik's simplex of arbitrary dimension and provide a complete description of the associated group. We sketch an analogous argument for the Rubik's hypercube as well.
Cylindric plane partitions, Lambda determinants, Commutants in semicircular systems
This thesis is divided into three parts. The first part deals with cylindric plane partitions. The second with lambda-determinants and the third with commutators in semi-circular systems. For more detailed abstract please see inside. Cylindric plane partitions may be thought of as a natural generalization of reverse plane partitions. A generating series for the enumeration of cylindric plane partitions was recently given by Borodin. The first result of section one is a new bijective proof of Borodin's identity which makes use of Fomin's growth diagram framework for generalized RSK correspondences. The second result is a (q,t)-analog of Borodin's identity which extends previous work by Okada in the reverse plane partition case. The third result is an explicit combinatorial interpretation of the Macdonald weight occurring in the (q,t)-analog using the non-intersecting lattice path model for cylindric plane partitions. Alternating sign matrices were discovered by Robbins and Rumsey whilst studying λ-determinants. In the second part of this thesis we prove a multi-parameter generalization of the λ-determinant, generalizing a recent result by di Francesco. Like the original λ-determinant, our formula exhibits the Laurent phenomenon. Semicircular systems were first introduced by Voiculescu as a part of his study of von Neumann algebras. In the third part of this thesis we study certain commutator subalgebras of the semicircular system. We find a projection matrix with an interesting self-similar structure. Making use of our projection formula we given an alternative, elementary proof that the semicircular system is a factor.
A new infinite family of maximum h-scattered F_q-subspaces of V(m(h+1),q^n) and associated MRD codes
The exploration of linear subspaces, particularly scattered subspaces, has garnered considerable attention across diverse mathematical disciplines in recent years, notably within finite geometries and coding theory. Scattered subspaces play a pivotal role in analyzing various geometric structures such as blocking sets, two-intersection sets, complete arcs, caps in affine and projective spaces over finite fields and rank metric codes. This paper introduces a new infinite family of h-subspaces, along with their associated MRD codes. Additionally, it addresses the task of determining the generalized weights of these codes. Notably, we demonstrate that these MRD codes exhibit some larger generalized weights compared to those previously identified.
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementations are available on our project page https://kh129.github.io/hogs/.
Inverting the wedge map and Gauss composition
Let 1 le k le n, and let v_1,ldots,v_k be integral vectors in Z^n. We consider the wedge map α_{n,k} : (Z^n)^k /SL_k(Z) rightarrow wedge^k(Z^n), (v_1,ldots,v_k) rightarrow v_1 wedge cdots wedge v_k . In his Disquisitiones, Gauss proved that α_{n,2} is injective when restricted to a primitive system of vectors when defining his composition law for binary quadratic forms. He also gave an algorithm for inverting α_{3,2} in a different context on the representation of integers by ternary quadratic forms. We give here an explicit algorithm for inverting α_{n,2}, and observe via Bhargava's composition law for Z^2 otimes Z^2 otimes Z^2 cube that inverting α_{4,2} is the main algorithmic step in Gauss's composition law for binary quadratic forms. This places Gauss's composition as a special case of the geometric problem of inverting a wedge map which may be of independent interests. We also show that a given symmetric positive definite matrix A induces a natural metric on the integral Grassmannian G_{n,k}(Z) so that the map X rightarrow X^TAX becomes norm preserving.
Automorphisms and subdivisions of Helly graphs
We study Helly graphs of finite combinatorial dimension, i.e. whose injective hull is finite-dimensional. We describe very simple fine simplicial subdivisions of the injective hull of a Helly graph, following work of Lang. We also give a very explicit simplicial model of the injective hull of a Helly graphs, in terms of cliques which are intersections of balls. We use these subdivisions to prove that any automorphism of a Helly graph with finite combinatorial dimension is either elliptic or hyperbolic. Moreover, every such hyperbolic automorphism has an axis in an appropriate Helly subdivision, and its translation length is rational with uniformly bounded denominator.
Finsler Metric Clustering in Weighted Projective Spaces
This paper develops a hierarchical clustering algorithm for weighted projective spaces P_{q}, utilizing a Finsler metric d_F([z], [w]) and its rational analogue d_{F,Q}([z], [w]) to define distances that preserve the non-Euclidean geometry of these quotient manifolds. Defined via geodesic integrals of a scaling invariant Finsler norm weighted by the grades q = (q_0, q_1, dots, q_n), these metrics satisfy true metric properties including the triangle inequality, overcoming the limitations of the non-metric dissimilarity measure from prior work.
Lines and opposition in Lie incidence geometries of exceptional type
We characterise sets of points of exceptional Lie incidence geometries, that is, the natural geometries arising from spherical buildings of exceptional types F_4, E_6, E_7, E_8 and G_2, that form a line using the opposition relation. With that, we obtain a classification of so-called ``geometric lines'' in many of these geometries. Furthermore, our results lead to a characterisation of geometric lines in finite exceptional Lie incidence geometries as minimal blocking sets, that is, point sets of the size of a line admitting no object opposite to all of their members, in most cases, and we classify all exceptions. As a further consequence, we obtain a characterisation of automorphisms of exceptional spherical buildings as certain opposition preserving maps.
Fat Polygonal Partitions with Applications to Visualization and Embeddings
Let T be a rooted and weighted tree, where the weight of any node is equal to the sum of the weights of its children. The popular Treemap algorithm visualizes such a tree as a hierarchical partition of a square into rectangles, where the area of the rectangle corresponding to any node in T is equal to the weight of that node. The aspect ratio of the rectangles in such a rectangular partition necessarily depends on the weights and can become arbitrarily high. We introduce a new hierarchical partition scheme, called a polygonal partition, which uses convex polygons rather than just rectangles. We present two methods for constructing polygonal partitions, both having guarantees on the worst-case aspect ratio of the constructed polygons; in particular, both methods guarantee a bound on the aspect ratio that is independent of the weights of the nodes. We also consider rectangular partitions with slack, where the areas of the rectangles may differ slightly from the weights of the corresponding nodes. We show that this makes it possible to obtain partitions with constant aspect ratio. This result generalizes to hyper-rectangular partitions in R^d. We use these partitions with slack for embedding ultrametrics into d-dimensional Euclidean space: we give a rm polylog(Delta)-approximation algorithm for embedding n-point ultrametrics into R^d with minimum distortion, where Delta denotes the spread of the metric, i.e., the ratio between the largest and the smallest distance between two points. The previously best-known approximation ratio for this problem was polynomial in n. This is the first algorithm for embedding a non-trivial family of weighted-graph metrics into a space of constant dimension that achieves polylogarithmic approximation ratio.
A localized approach to generalized Turán problems
Generalized Tur\'an problems ask for the maximum number of copies of a graph H in an n-vertex, F-free graph, denoted by ex(n,H,F). We show how to extend the new, localized approach of Bradac, Malec, and Tompkins to generalized Tur\'{a}n problems. We weight the copies of H (typically taking H=K_t), instead of the edges, based on the size of the largest clique, path, or star containing the vertices of the copy of H, and in each case prove a tight upper bound on the sum of the weights. A consequence of our new localized theorems is an asymptotic determination of ex(n,H,K_{1,r}) for every H having at least one dominating vertex and mex(m,H,K_{1,r}) for every H having at least two dominating vertices.
Einstein metrics on aligned homogeneous spaces with two factors
Given two homogeneous spaces of the form G_1/K and G_2/K, where G_1 and G_2 are compact simple Lie groups, we study the existence problem for G_1xG_2-invariant Einstein metrics on the homogeneous space M=G_1xG_2/K. For the large subclass C of spaces having three pairwise inequivalent isotropy irreducible summands (12 infinite families and 70 sporadic examples), we obtain that existence is equivalent to the existence of a real root for certain quartic polynomial depending on the dimensions and two Killing constants, which allows a full classification and the possibility to weigh the existence and non-existence pieces of C.
On composition and decomposition operations for vector spaces, graphs and matroids
In this paper, we study the ideas of composition and decomposition in the context of vector spaces, graphs and matroids. For vector spaces V_{AB}, treated as collection of row vectors, with specified column set Auplus B, we define V_{SP}lrarv V_{PQ}, Scap Q= emptyset, to be the collection of all vectors (f_S,f_Q) such that (f_S,f_P)in V_{SP}, (f_P,f_Q)in V_{PQ}. An analogous operation G_{SP}lrarg G_{PQ}equivd G_{PQ} can be defined in relation to graphs G_{SP}, G_{PQ}, on edge sets Suplus P, Puplus Q, respectively in terms of an overlapping subgraph G_P which gets deleted in the right side graph (see for instance the notion of k-sum oxley). For matroids we define the `linking' M_{SP}lrarm M_{PQ} equivd (M_{SP}vee M_{PQ})times (Suplus Q), denoting the contraction operation by 'times'. In each case, we examine how to minimize the size of the `overlap' set P, without affecting the right side entity. In the case of vector spaces, there is a polynomial time algorithm for achieving the minimum, which we present. Similar ideas work for graphs and for matroids under appropriate conditions. Next we consider the problem of decomposition. Here, in the case of vector spaces, the problem is to decompose V_{SQ} as V_{SP}lrarv V_{PQ}, with minimum size P. We give a polynomial time algorithm for this purpose. In the case of graphs and matroids we give a solution to this problem under certain restrictions.
Counting Imaginary Quadratic Fields with an Ideal Class Group of 5-rank at least 2
We prove that there are ggX^{frac{1{3}}}{(log X)^2} imaginary quadratic fields k with discriminant |d_k|leq X and an ideal class group of 5-rank at least 2. This improves a result of Byeon, who proved the lower bound gg X^{1{4}} in the same setting. We use a method of Howe, Leprévost, and Poonen to construct a genus 2 curve C over Q such that C has a rational Weierstrass point and the Jacobian of C has a rational torsion subgroup of 5-rank 2. We deduce the main result from the existence of the curve C and a quantitative result of Kulkarni and the second author.
Hyperbolic Category Discovery
Generalized Category Discovery (GCD) is an intriguing open-world problem that has garnered increasing attention. Given a dataset that includes both labelled and unlabelled images, GCD aims to categorize all images in the unlabelled subset, regardless of whether they belong to known or unknown classes. In GCD, the common practice typically involves applying a spherical projection operator at the end of the self-supervised pretrained backbone, operating within Euclidean or spherical space. However, both of these spaces have been shown to be suboptimal for encoding samples that possesses hierarchical structures. In contrast, hyperbolic space exhibits exponential volume growth relative to radius, making it inherently strong at capturing the hierarchical structure of samples from both seen and unseen categories. Therefore, we propose to tackle the category discovery challenge in the hyperbolic space. We introduce HypCD, a simple Hyperbolic framework for learning hierarchy-aware representations and classifiers for generalized Category Discovery. HypCD first transforms the Euclidean embedding space of the backbone network into hyperbolic space, facilitating subsequent representation and classification learning by considering both hyperbolic distance and the angle between samples. This approach is particularly helpful for knowledge transfer from known to unknown categories in GCD. We thoroughly evaluate HypCD on public GCD benchmarks, by applying it to various baseline and state-of-the-art methods, consistently achieving significant improvements.
Covering rational surfaces with rational parametrization images
Let S be a rational projective surface given by means of a projective rational parametrization whose base locus satisfies a mild assumption. In this paper we present an algorithm that provides three rational maps f,g,h:A^2 --to Ssubset P^n such that the union of the three images covers S. As a consequence, we present a second algorithm that generates two rational maps f,g:A^2 --to S, such that the union of their images covers the affine surface Scap A^n. In the affine case, the number of rational maps involved in the cover is in general optimal.
Planar site percolation on semi-transitive graphs
Semi-transitive graphs, defined in hps98 as examples where ``uniform percolation" holds whenever p>p_c, are a large class of graphs more general than quasi-transitive graphs. Let G be a semi-transitive graph with one end which can be properly embedded into the plane with uniformly bounded face degree for finite faces and minimal vertex degree at least 7. We show that p_u^{site}(G) +p_c^{site}(G_*)=1, where G_* denotes the matching graph of G. This fulfils and extends an observation of Sykes and Essam in 1964 (SE64) to semi-transitive graphs.
Modular law through GKM theory
The solution of Shareshian-Wachs conjecture by Brosnan-Chow and Guay-Paquet tied the graded chromatic symmetric functions on indifference graphs (or unit interval graphs) and the cohomology of regular semisimple Hessenberg varieties with the dot action. A similar result holds between unicellular LLT polynomials and twins of regular semisimple Hessenberg varieties. A recent result by Abreu-Nigro enabled us to prove these results by showing the modular law for the geometrical objects, and this is indeed done by Precup-Sommers and Kiem-Lee. In this paper, we give elementary and simpler proofs to the modular law through GKM theory.
GeoGPT4V: Towards Geometric Multi-modal Large Language Models with Geometric Image Generation
Large language models have seen widespread adoption in math problem-solving. However, in geometry problems that usually require visual aids for better understanding, even the most advanced multi-modal models currently still face challenges in effectively using image information. High-quality data is crucial for enhancing the geometric capabilities of multi-modal models, yet existing open-source datasets and related efforts are either too challenging for direct model learning or suffer from misalignment between text and images. To overcome this issue, we introduce a novel pipeline that leverages GPT-4 and GPT-4V to generate relatively basic geometry problems with aligned text and images, facilitating model learning. We have produced a dataset of 4.9K geometry problems and combined it with 19K open-source data to form our GeoGPT4V dataset. Experimental results demonstrate that the GeoGPT4V dataset significantly improves the geometry performance of various models on the MathVista and MathVision benchmarks. The code is available at https://github.com/Lanyu0303/GeoGPT4V_Project
Tessellations and Speiser graphs arising from meromorphic functions on simply connected Riemann surfaces
Motivated by W. P. Thurston, we ask: What is the shape of a meromorphic function on a simply connected Riemann surface Ω_z? We consider Speiser functions, i.e. meromorphic functions on a simply connected Riemann surface, that have a finite number q at least 2 of singular (critical or asymptotic) values. As a first result, we make precise the correspondence between: Speiser functions w(z), Speiser Riemann surfaces R_w(z), Speiser q-tessellation, and analytic Speiser graphs of index q. As the second main result, we characterize tessellations with alternating colors (equivalently abstract pre-Speiser graphs) that are realized by Speiser functions on Ω_z. The characterization is in terms of the q-regular extension problem of bipartite planar graphs. As third main results, the Speiser Riemann surface R_w(z) can be constructed by isometric glueing of a finite number of types of sheets, where each sheet is a maximal domain of single-valuedness of the inverse of w(z). Furthermore, a unique decomposition of R_w(z) into maximal logarithmic towers and a soul is provided. Using vector fields we recognize that logarithmic towers come in two flavors: exponential or h-tangent blocks, directly related to the exponential or the hyperbolic tangent functions on the upper half plane. The surface R_w(z) of a finite Speiser function is characterized by surgery of a rational block and a finite number of exponential or h-tangent blocks.
Rational Spherical Triangles
A rational spherical triangle is a triangle on the unit sphere such that the lengths of its three sides and its area are rational multiples of π. Little and Coxeter have given examples of rational spherical triangles in 1980s. In this work, we are interested in determining all the rational spherical triangles. We introduce a conjecture on the solutions to a trigonometric Diophantine equation. An implication of the conjecture is that the only rational spherical triangles are the ones given by Little and Coxeter. We prove some partial results towards the conjecture.
SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields
3D shapes from scanning, reconstruction, or AI-generated content often lack simple quad mesh layouts -- critical for efficient editing and modeling. Existing quad-remeshing techniques typically produce complex layouts with irregular loops, leading to tedious manual cleanup and extensive algorithm tuning. We introduce SQuadGen, a diffusion-based generative framework that leverages Chart Distance Fields (CDF) to synthesize simple quad layouts on 3D shapes. Our approach addresses two key challenges: (1) the discrete nature of mesh connectivity, which hinders learning, and (2) the scarcity of large-scale datasets with simple quad meshes. To overcome the first, we propose CDF, a continuous surface-based representation enabling effective learning and synthesis of quad layouts. To address the second, we define loop-aware simplicity metrics and construct a large-scale dataset of high-quality quad layouts recovered from public 3D repositories through a robust quad-recovery pipeline. Extensive evaluations across diverse 3D inputs show that SQuadGen consistently outperforms existing methods, producing robust, artist-friendly simple quad layouts.
Computational Graph Decompositions I: Oriented Berge-Fulkerson Conjecture
The Berge-Fulkerson conjecture states that every bridgeless cubic graph can be covered with six perfect matchings such that each edge is covered exactly twice. An equivalent reformulation is that it's possible to find a 6-cycle 4-cover. In this paper we discuss the oriented version (o6c4c) of the latter statement, pose it as a conjecture and prove it for the family of Isaacs flower snarks. Similarly to the case of oriented cycle double cover, we can always construct an orientable surface (possibly with boundary) from an o6c4c solution. If the o6c4c solution itself splits into two (not necessarily oriented) cycle double covers, then it's also possible to build another pair of orientable surfaces (also possibly with boundaries). Finally we show how to build a ribbon graph, and for some special o6c4c cases we show that this ribbon graph corresponds to an oriented 6-cycle double cover. Github: https://github.com/gexahedron/cycle-double-covers
Constructing Optimal Kobon Triangle Arrangements via Table Encoding, SAT Solving, and Heuristic Straightening
We present new methods and results for constructing optimal Kobon triangle arrangements. First, we introduce a compact table notation for describing arrangements of pseudolines, enabling the representation and analysis of complex cases, including symmetrical arrangements, arrangements with parallel lines, and arrangements with multiple-line intersection points. Building on this, we provide a simple heuristic method and tools for recovering straight-line arrangements from a given table, with the ability to enforce additional properties such as symmetries. The tool successfully recovers arrangements for many previously known optimal solutions. Additionally, we develop a tool that transforms the search for optimal Kobon arrangement tables into a SAT problem, allowing us to leverage modern SAT solvers (specifically Kissat) to efficiently find new solutions or to show that no other solutions exist (for example, confirming that no optimal solution exists in the 11-line case). Using these techniques, we find new optimal Kobon arrangements for 23 and 27 lines, along with several other new results.
Coxeter Condorcet domains
Condorcet domains are subsets of permutations that ensure pairwise majority voting yields acyclic outcomes, and they form an active area of research at the intersection of social choice theory and combinatorics. In this paper, we extend the theory of Condorcet domains to the broader setting of arbitrary finite Coxeter groups. The core contribution of our approach is the introduction of Condorcet root posets, defined on the chosen root systems. Notably, we establish a natural bijection between closed Condorcet domains and Condorcet root posets, which facilitates the study of Condorcet domains. Using this correspondence, we extend the median graph representation of closed Condorcet domains to arbitrary finite Coxeter groups, demonstrating that these domains can be characterized by the skeletons of their associated Condorcet root posets. These results are novel even in type A. Furthermore, these posets give a unified language that efficiently captures a wide range of desirable properties of Condorcet domains, such as being maximal, connected, peak-pit, and of tiling type. Using this framework, we strengthen and generalize several classical results: we establish that a maximal Condorcet domain is connected if and only if it is peak-pit; we prove that the tiling-type property is equivalent to the combination of being maximal and connected, and having maximal width; and we show that strictly positive voting profiles on connected Condorcet domains yield outcomes with only simple ties.
Beyond Euclid: An Illustrated Guide to Modern Machine Learning with Geometric, Topological, and Algebraic Structures
The enduring legacy of Euclidean geometry underpins classical machine learning, which, for decades, has been primarily developed for data lying in Euclidean space. Yet, modern machine learning increasingly encounters richly structured data that is inherently nonEuclidean. This data can exhibit intricate geometric, topological and algebraic structure: from the geometry of the curvature of space-time, to topologically complex interactions between neurons in the brain, to the algebraic transformations describing symmetries of physical systems. Extracting knowledge from such non-Euclidean data necessitates a broader mathematical perspective. Echoing the 19th-century revolutions that gave rise to non-Euclidean geometry, an emerging line of research is redefining modern machine learning with non-Euclidean structures. Its goal: generalizing classical methods to unconventional data types with geometry, topology, and algebra. In this review, we provide an accessible gateway to this fast-growing field and propose a graphical taxonomy that integrates recent advances into an intuitive unified framework. We subsequently extract insights into current challenges and highlight exciting opportunities for future development in this field.
PoNQ: a Neural QEM-based Mesh Representation
Although polygon meshes have been a standard representation in geometry processing, their irregular and combinatorial nature hinders their suitability for learning-based applications. In this work, we introduce a novel learnable mesh representation through a set of local 3D sample Points and their associated Normals and Quadric error metrics (QEM) w.r.t. the underlying shape, which we denote PoNQ. A global mesh is directly derived from PoNQ by efficiently leveraging the knowledge of the local quadric errors. Besides marking the first use of QEM within a neural shape representation, our contribution guarantees both topological and geometrical properties by ensuring that a PoNQ mesh does not self-intersect and is always the boundary of a volume. Notably, our representation does not rely on a regular grid, is supervised directly by the target surface alone, and also handles open surfaces with boundaries and/or sharp features. We demonstrate the efficacy of PoNQ through a learning-based mesh prediction from SDF grids and show that our method surpasses recent state-of-the-art techniques in terms of both surface and edge-based metrics.
Compatibility of Fundamental Matrices for Complete Viewing Graphs
This paper studies the problem of recovering cameras from a set of fundamental matrices. A set of fundamental matrices is said to be compatible if a set of cameras exists for which they are the fundamental matrices. We focus on the complete graph, where fundamental matrices for each pair of cameras are given. Previous work has established necessary and sufficient conditions for compatibility as rank and eigenvalue conditions on the n-view fundamental matrix obtained by concatenating the individual fundamental matrices. In this work, we show that the eigenvalue condition is redundant. We provide explicit homogeneous polynomials that describe necessary and sufficient conditions for compatibility in terms of the fundamental matrices and their epipoles. In this direction, we find that quadruple-wise compatibility is enough to ensure global compatibility for any number of cameras. We demonstrate that for four cameras, compatibility is generically described by triple-wise conditions and one additional equation involving all fundamental matrices.
Geometric construction of Schur algebras
We provide the geometric construction of a series of generalized Schur algebras of any type via Borel-Moore homologies and equivariant K-groups of generalized Steinberg varieties. As applications, we obtain a Schur algebra analogue of the local geometric Langlands correspondence of any type, provide an equivariant K-theoretic realization of quasi-split imathquantum groups of affine type AIII, and establish a geometric Howe duality for affine (imath-)quantum groups.
Internalizing Geometric Law: Learning from Solver Residuals for Precision-Critical Generation
Large Language Models frequently hallucinate in precision-critical domains such as technical diagramming and mechanical design, where outputs must satisfy strict geometric constraints. We study open-ended geometric synthesis from natural language: translating free-form descriptions into precise constructions whose entities must simultaneously satisfy dozens of interacting constraints. To make this tractable, we release PyGeoX, a programmable geometric DSL that compiles declarative constraints into a differentiable loss, and PyGeoX-Bench, a stratified suite of 300 problems with per-constraint verifiable rewards. Using PyGeoX as a verifier, we identify a failure mode we call Outlier Gradient Masking: under global-norm rewards (any scheme that aggregates residuals through a single norm, for example, exp(-MSE)), a single outlier constraint can nullify the learning signal across all others. To address this, we propose Saturating Additive Rewards (SAR), which decompose the reward into bounded per-constraint terms, preserving partial progress and ensuring consistent gradients even under severe violations. Against MSE-based rewards, the natural baseline for geometry solvers, SAR improves the hard-tier solving rate by 2.3times, and the resulting 8B model is competitive with much larger frontier systems on this benchmark. We release the engine, benchmark, and data at https://github.com/Huawei-AI4Math/PyGeoX.
Vietoris--Rips Shadow for Euclidean Graph Reconstruction
The shadow of an abstract simplicial complex K with vertices in R^N is a subset of R^N defined as the union of the convex hulls of simplices of K. The Vietoris--Rips complex of a metric space (S,d) at scale β is an abstract simplicial complex whose each k-simplex corresponds to (k+1) points of S within diameter β. In case Ssubsetmathbb R^2 and d(a,b)=|a-b| the standard Euclidean metric, the natural shadow projection of the Vietoris--Rips complex is already proved by Chambers et al. to induce isomorphisms on π_0 and π_1. We extend the result beyond the standard Euclidean distance on Ssubsetmathbb R^N to a family of path-based metrics, d^varepsilon_{S}. From the pairwise Euclidean distances of points in S, we introduce a family (parametrized by varepsilon) of path-based Vietoris--Rips complexes R^varepsilon_β(S) for a scale β>0. If SsubsetR^2 is Hausdorff-close to a planar Euclidean graph G, we provide quantitative bounds on scales β,varepsilon for the shadow projection map of the Vietoris--Rips complex of (S,d^varepsilon_S) at scale β to induce π_1-isomorphism. This paper first studies the homotopy-type recovery of Gsubsetmathbb R^N using the abstract Vietoris--Rips complex of a Hausdorff-close sample S under the d^varepsilon_S metric. Then, our result on the π_1-isomorphism induced by the shadow projection lends itself to providing also a geometrically close embedding for the reconstruction. Based on the length of the shortest loop and large-scale distortion of the embedding of G, we quantify the choice of a suitable sample density varepsilon and a scale β at which the shadow of R^varepsilon_β(S) is homotopy-equivalent and Hausdorff-close to G.
Degree-similar graphs and cospectral graphs
Let G be a graph with adjacency matrix A(G) and degree matrix D(G), and let L_μ(G):=A(G)-μD(G). Two graphs G_1 and G_2 are called degree-similar if there exists an invertible matrix M such that M^{-1} A(G_1) M =A(G_2) and M^{-1} D(G_1) M =D(G_2). In this paper, we address three problems concerning degree-similar graphs proposed by Godsil and Sun. First, we present a new characterization of degree-similar graphs using degree partition, from which we derive methods and examples for constructing cospectral graphs and degree-similar graphs. Second, we construct infinite pairs of non-degree-similar trees G_1 and G_2 such that tI- L_μ(G_1) and tI-L_μ(G_2) have the same Smith normal form over Q(μ)[t], which provides a negative answer to a problem posed by Godsil and Sun. Third, we establish several invariants of degree-similar graphs and obtain results on unicyclic graphs that are degree-similar determined. Lastly we prove that for a strongly regular graph G and any two edges e and f of G, G backslash e and G backslash f have identical μ-polynomial, i.e., det(tI-L_μ(G backslash e))=det(tI-L_μ(G backslash f)), which enables the construction of pairs of non-isomorphic graphs with same μ-polynomial, where G backslash e denotes the graph obtained from G by deleting the edge e.
Beyond scalar quasi-arithmetic means: Quasi-arithmetic averages and quasi-arithmetic mixtures in information geometry
We generalize quasi-arithmetic means beyond scalars by considering the gradient map of a Legendre type real-valued function. The gradient map of a Legendre type function is proven strictly comonotone with a global inverse. It thus yields a generalization of strictly mononotone and differentiable functions generating scalar quasi-arithmetic means. Furthermore, the Legendre transformation gives rise to pairs of dual quasi-arithmetic averages via the convex duality. We study the invariance and equivariance properties under affine transformations of quasi-arithmetic averages via the lens of dually flat spaces of information geometry. We show how these quasi-arithmetic averages are used to express points on dual geodesics and sided barycenters in the dual affine coordinate systems. We then consider quasi-arithmetic mixtures and describe several parametric and non-parametric statistical models which are closed under the quasi-arithmetic mixture operation.
Efficient Algorithm for Generating Homotopy Inequivalent Calabi-Yaus
We present an algorithm for efficiently exploring inequivalent Calabi-Yau threefold hypersurfaces in toric varieties. A direct enumeration of fine, regular, star triangulations (FRSTs) of polytopes in the Kreuzer-Skarke database is foreseeably impossible due to the large count of distinct FRSTs. Moreover, such an enumeration is needlessly redundant because many such triangulations have the same restrictions to 2-faces and hence, by Wall's theorem, lead to equivalent Calabi-Yau threefolds. We show that this redundancy can be circumvented by finding a height vector in the strict interior of the intersection of the secondary cones associated with each 2-face triangulation. We demonstrate that such triangulations are generated with orders of magnitude fewer operations than the naive approach of generating all FRSTs and selecting only those differing on 2-faces. Similar methods are also presented to directly generate (the support of) the secondary subfan of all fine triangulations, relevant for random sampling of FRSTs.
QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into quadrilaterals with some specific rules, which typically produces quad meshes with poor topology. In this paper, we introduce QuadGPT, the first autoregressive framework for generating quadrilateral meshes in an end-to-end manner. QuadGPT formulates this as a sequence prediction paradigm, distinguished by two key innovations: a unified tokenization method to handle mixed topologies of triangles and quadrilaterals, and a specialized Reinforcement Learning fine-tuning method tDPO for better generation quality. Extensive experiments demonstrate that QuadGPT significantly surpasses previous triangle-to-quad conversion pipelines in both geometric accuracy and topological quality. Our work establishes a new benchmark for native quad-mesh generation and showcases the power of combining large-scale autoregressive models with topology-aware RL refinement for creating structured 3D assets.
OVGaussian: Generalizable 3D Gaussian Segmentation with Open Vocabularies
Open-vocabulary scene understanding using 3D Gaussian (3DGS) representations has garnered considerable attention. However, existing methods mostly lift knowledge from large 2D vision models into 3DGS on a scene-by-scene basis, restricting the capabilities of open-vocabulary querying within their training scenes so that lacking the generalizability to novel scenes. In this work, we propose OVGaussian, a generalizable Open-Vocabulary 3D semantic segmentation framework based on the 3D Gaussian representation. We first construct a large-scale 3D scene dataset based on 3DGS, dubbed SegGaussian, which provides detailed semantic and instance annotations for both Gaussian points and multi-view images. To promote semantic generalization across scenes, we introduce Generalizable Semantic Rasterization (GSR), which leverages a 3D neural network to learn and predict the semantic property for each 3D Gaussian point, where the semantic property can be rendered as multi-view consistent 2D semantic maps. In the next, we propose a Cross-modal Consistency Learning (CCL) framework that utilizes open-vocabulary annotations of 2D images and 3D Gaussians within SegGaussian to train the 3D neural network capable of open-vocabulary semantic segmentation across Gaussian-based 3D scenes. Experimental results demonstrate that OVGaussian significantly outperforms baseline methods, exhibiting robust cross-scene, cross-domain, and novel-view generalization capabilities. Code and the SegGaussian dataset will be released. (https://github.com/runnanchen/OVGaussian).
Sampling Triangulations and Calabi-Yau Threefolds with Autoregressive GNNs
We introduce `dualGNN', an autoregressive message-passing GNN for sampling fine, regular triangulations (FRTs) of convex polytopes. dualGNN operates on a generalization of the dual graph of a triangulation, with edges labeled by `signed circuits' -- combinatorial invariants from oriented matroid theory which we show are both necessary and sufficient for exposing regularity. The model is independent of the number of points in the polytope and invariant under the polytope's orientation-preserving symmetries (SL(d,Z) ltimes Z^d). When implemented with a certain masking procedure, one can also guarantee that every rollout produces a fine triangulation (in 2D). On unseen polygons with N_pts leq 40, dualGNN is the most uniform FRT sampler we tested, and even a model trained on a single polygon generalizes well to other polygons. The model is small (sim92k parameters), trains in sim7.5 hours on a single consumer GPU, and runs without modification on an M1 MacBook Pro. We apply dualGNN to string theory, uniformly sampling Calabi-Yau threefolds at h^{1,1}=86 and consistent with uniformity at h^{1,1}=128. This is an order of magnitude beyond previous learned methods with a model sim1000times smaller. Code, training scripts, and pretrained models are available at https://github.com/natemacfadden/dualGNN .
Categorical Foundations for CuTe Layouts
NVIDIA's CUTLASS library provides a robust and expressive set of methods for describing and manipulating multi-dimensional tensor data on the GPU. These methods are conceptually grounded in the abstract notion of a CuTe layout and a rich algebra of such layouts, including operations such as composition, logical product, and logical division. In this paper, we present a categorical framework for understanding this layout algebra by focusing on a naturally occurring class of tractable layouts. To this end, we define two categories Tuple and Nest whose morphisms give rise to layouts. We define a suite of operations on morphisms in these categories and prove their compatibility with the corresponding layout operations. Moreover, we give a complete characterization of the layouts which arise from our construction. Finally, we provide a Python implementation of our categorical constructions, along with tests that demonstrate alignment with CUTLASS behavior. This implementation can be found at our git repository https://github.com/ColfaxResearch/layout-categories.
Simplifying Textured Triangle Meshes in the Wild
This paper introduces a method for simplifying textured surface triangle meshes in the wild while maintaining high visual quality. While previous methods achieve excellent results on manifold meshes by using the quadric error metric, they struggle to produce high-quality outputs for meshes in the wild, which typically contain non-manifold elements and multiple connected components. In this work, we propose a method for simplifying these wild textured triangle meshes. We formulate mesh simplification as a problem of decimating simplicial 2-complexes to handle multiple non-manifold mesh components collectively. Building on the success of quadric error simplification, we iteratively collapse 1-simplices (vertex pairs). Our approach employs a modified quadric error that converges to the original quadric error metric for watertight manifold meshes, while significantly improving the results on wild meshes. For textures, instead of following existing strategies to preserve UVs, we adopt a novel perspective which focuses on computing mesh correspondences throughout the decimation, independent of the UV layout. This combination yields a textured mesh simplification system that is capable of handling arbitrary triangle meshes, achieving to high-quality results on wild inputs without sacrificing the excellent performance on clean inputs. Our method guarantees to avoid common problems in textured mesh simplification, including the prevalent problem of texture bleeding. We extensively evaluate our method on multiple datasets, showing improvements over prior techniques through qualitative, quantitative, and user study evaluations.
Geometric Knowledge-Guided Localized Global Distribution Alignment for Federated Learning
Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence. Code published at: https://github.com/WeiDai-David/2025CVPR_GGEUR
Representation Tradeoffs for Hyperbolic Embeddings
Hyperbolic embeddings offer excellent quality with few dimensions when embedding hierarchical data structures like synonym or type hierarchies. Given a tree, we give a combinatorial construction that embeds the tree in hyperbolic space with arbitrarily low distortion without using optimization. On WordNet, our combinatorial embedding obtains a mean-average-precision of 0.989 with only two dimensions, while Nickel et al.'s recent construction obtains 0.87 using 200 dimensions. We provide upper and lower bounds that allow us to characterize the precision-dimensionality tradeoff inherent in any hyperbolic embedding. To embed general metric spaces, we propose a hyperbolic generalization of multidimensional scaling (h-MDS). We show how to perform exact recovery of hyperbolic points from distances, provide a perturbation analysis, and give a recovery result that allows us to reduce dimensionality. The h-MDS approach offers consistently low distortion even with few dimensions across several datasets. Finally, we extract lessons from the algorithms and theory above to design a PyTorch-based implementation that can handle incomplete information and is scalable.
G-LLaVA: Solving Geometric Problem with Multi-Modal Large Language Model
Large language models (LLMs) have shown remarkable proficiency in human-level reasoning and generation capabilities, which encourages extensive research on their application in mathematical problem solving. However, current work has been largely focused on text-based mathematical problems, with limited investigation in problems involving geometric information. Addressing this gap, we aim to enable LLMs to solve geometric problems by understanding image input. We first analyze the limitations of current Multimodal Large Language Models (MLLMs) in this area: they struggle to accurately comprehending basic geometric elements and their relationships. To overcome these challenges, we take advantage of the unique characteristics of geometric problems (such as unique geometric logical form, and geometric scalability) and the capacity of the textual LLMs to build an enriched multimodal geometry dataset based on existing data. The augmented dataset, Geo170K, contains more than 170K geometric image-caption and question-answer pairs. Utilizing our constructed Geo170K dataset, we develop G-LLaVA, which demonstrates exceptional performance in solving geometric problems, significantly outperforming GPT-4-V on the MathVista benchmark with only 7B parameters.
Generalized Geometry Encoding Volume for Real-time Stereo Matching
Real-time stereo matching methods primarily focus on enhancing in-domain performance but often overlook the critical importance of generalization in real-world applications. In contrast, recent stereo foundation models leverage monocular foundation models (MFMs) to improve generalization, but typically suffer from substantial inference latency. To address this trade-off, we propose Generalized Geometry Encoding Volume (GGEV), a novel real-time stereo matching network that achieves strong generalization. We first extract depth-aware features that encode domain-invariant structural priors as guidance for cost aggregation. Subsequently, we introduce a Depth-aware Dynamic Cost Aggregation (DDCA) module that adaptively incorporates these priors into each disparity hypothesis, effectively enhancing fragile matching relationships in unseen scenes. Both steps are lightweight and complementary, leading to the construction of a generalized geometry encoding volume with strong generalization capability. Experimental results demonstrate that our GGEV surpasses all existing real-time methods in zero-shot generalization capability, and achieves state-of-the-art performance on the KITTI 2012, KITTI 2015, and ETH3D benchmarks.
GIQ: Benchmarking 3D Geometric Reasoning of Vision Foundation Models with Simulated and Real Polyhedra
Modern monocular 3D reconstruction methods and vision-language models (VLMs) demonstrate impressive results on standard benchmarks, yet recent works cast doubt on their true understanding of geometric properties. We introduce GOQ, a comprehensive benchmark specifically designed to evaluate the geometric reasoning capabilities of vision and vision-language foundation models. GIQ comprises synthetic and real-world images and corresponding 3D meshes of diverse polyhedra covering varying levels of complexity and symmetry, from Platonic, Archimedean, Johnson, and Catalan solids to stellations and compound shapes. Through systematic experiments involving monocular 3D reconstruction, 3D symmetry detection, mental rotation tests, and zero-shot shape classification tasks, we reveal significant shortcomings in current models. State-of-the-art reconstruction algorithms trained on extensive 3D datasets struggle to reconstruct even basic geometric Platonic solids accurately. Next, although foundation models may be shown via linear and non-linear probing to capture specific 3D symmetry elements, they falter significantly in tasks requiring detailed geometric differentiation, such as mental rotation. Moreover, advanced vision-language assistants such as ChatGPT, Gemini and Claud exhibit remarkably low accuracy in interpreting basic shape properties such as face geometry, convexity, and compound structures of complex polyhedra. GIQ is publicly available at toomanymatts.github.io/giq-benchmark/, providing a structured platform to benchmark critical gaps in geometric intelligence and facilitate future progress in robust, geometry-aware representation learning.
Multi-Way Representation Alignment
The Platonic Representation Hypothesis suggests that independently trained neural networks converge to increasingly similar latent spaces. However, current strategies for mapping these representations are inherently pairwise, scaling quadratically with the number of models and failing to yield a consistent global reference. In this paper, we study the alignment of M ge 3 models. We first adapt Generalized Procrustes Analysis (GPA) to construct a shared orthogonal universe that preserves the internal geometry essential for tasks like model stitching. We then show that strict isometric alignment is suboptimal for retrieval, where agreement-maximizing methods like Canonical Correlation Analysis (CCA) typically prevail. To bridge this gap, we finally propose Geometry-Corrected Procrustes Alignment (GCPA), which establishes a robust GPA-based universe followed by a post-hoc correction for directional mismatch. Extensive experiments demonstrate that GCPA consistently improves any-to-any retrieval while retaining a practical shared reference space.
Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
We propose GRGS, a generalizable and relightable 3D Gaussian framework for high-fidelity human novel view synthesis under diverse lighting conditions. Unlike existing methods that rely on per-character optimization or ignore physical constraints, GRGS adopts a feed-forward, fully supervised strategy projecting geometry, material, and illumination cues from multi-view 2D observations into 3D Gaussian representations. To recover accurate geometry under diverse lighting conditions, we introduce a Lighting-robust Geometry Refinement (LGR) module trained on synthetically relit data to predict precise depth and surface normals. Based on the high-quality geometry, a Physically Grounded Neural Rendering (PGNR) module is further proposed to integrate neural prediction with physics-based shading, supporting editable relighting with shadows and indirect illumination. Moreover, we design a 2D-to-3D projection training scheme leveraging differentiable supervision from ambient occlusion, direct, and indirect lighting maps, alleviating the computational cost of ray tracing. Extensive experiments demonstrate that GRGS achieves superior visual quality, geometric consistency, and generalization across characters and lighting conditions.
Cross-View Meets Diffusion: Aerial Image Synthesis with Geometry and Text Guidance
Aerial imagery analysis is critical for many research fields. However, obtaining frequent high-quality aerial images is not always accessible due to its high effort and cost requirements. One solution is to use the Ground-to-Aerial (G2A) technique to synthesize aerial images from easily collectible ground images. However, G2A is rarely studied, because of its challenges, including but not limited to, the drastic view changes, occlusion, and range of visibility. In this paper, we present a novel Geometric Preserving Ground-to-Aerial (G2A) image synthesis (GPG2A) model that can generate realistic aerial images from ground images. GPG2A consists of two stages. The first stage predicts the Bird's Eye View (BEV) segmentation (referred to as the BEV layout map) from the ground image. The second stage synthesizes the aerial image from the predicted BEV layout map and text descriptions of the ground image. To train our model, we present a new multi-modal cross-view dataset, namely VIGORv2 which is built upon VIGOR with newly collected aerial images, maps, and text descriptions. Our extensive experiments illustrate that GPG2A synthesizes better geometry-preserved aerial images than existing models. We also present two applications, data augmentation for cross-view geo-localization and sketch-based region search, to further verify the effectiveness of our GPG2A. The code and data will be publicly available.
GBlobs: Explicit Local Structure via Gaussian Blobs for Improved Cross-Domain LiDAR-based 3D Object Detection
LiDAR-based 3D detectors need large datasets for training, yet they struggle to generalize to novel domains. Domain Generalization (DG) aims to mitigate this by training detectors that are invariant to such domain shifts. Current DG approaches exclusively rely on global geometric features (point cloud Cartesian coordinates) as input features. Over-reliance on these global geometric features can, however, cause 3D detectors to prioritize object location and absolute position, resulting in poor cross-domain performance. To mitigate this, we propose to exploit explicit local point cloud structure for DG, in particular by encoding point cloud neighborhoods with Gaussian blobs, GBlobs. Our proposed formulation is highly efficient and requires no additional parameters. Without any bells and whistles, simply by integrating GBlobs in existing detectors, we beat the current state-of-the-art in challenging single-source DG benchmarks by over 21 mAP (Waymo->KITTI), 13 mAP (KITTI->Waymo), and 12 mAP (nuScenes->KITTI), without sacrificing in-domain performance. Additionally, GBlobs demonstrate exceptional performance in multi-source DG, surpassing the current state-of-the-art by 17, 12, and 5 mAP on Waymo, KITTI, and ONCE, respectively.
Gold-medalist Performance in Solving Olympiad Geometry with AlphaGeometry2
We present AlphaGeometry2, a significantly improved version of AlphaGeometry introduced in Trinh et al. (2024), which has now surpassed an average gold medalist in solving Olympiad geometry problems. To achieve this, we first extend the original AlphaGeometry language to tackle harder problems involving movements of objects, and problems containing linear equations of angles, ratios, and distances. This, together with other additions, has markedly improved the coverage rate of the AlphaGeometry language on International Math Olympiads (IMO) 2000-2024 geometry problems from 66% to 88%. The search process of AlphaGeometry2 has also been greatly improved through the use of Gemini architecture for better language modeling, and a novel knowledge-sharing mechanism that combines multiple search trees. Together with further enhancements to the symbolic engine and synthetic data generation, we have significantly boosted the overall solving rate of AlphaGeometry2 to 84% for all geometry problems over the last 25 years, compared to 54% previously. AlphaGeometry2 was also part of the system that achieved silver-medal standard at IMO 2024 https://dpmd.ai/imo-silver. Last but not least, we report progress towards using AlphaGeometry2 as a part of a fully automated system that reliably solves geometry problems directly from natural language input.
QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning
The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.
Constraint Programming Approaches to the Discretizable Molecular Distance Geometry Problem
The Distance Geometry Problem (DGP) seeks to find positions for a set of points in geometric space when some distances between pairs of these points are known. The so-called discretization assumptions allow to discretize the search space of DGP instances. In this paper, we study the Discretizable Molecular Distance Geometry Problem whose feasible solutions provide a discretization scheme for the DGP. We propose the first constraint programming formulations as well as a set of checks for proving infeasibility, domain reduction techniques, symmetry breaking constraints and valid inequalities. Our computational results indicate that our formulations outperform the state-of-the-art integer programming formulations, both for feasible and infeasible instances.
Proposing and solving olympiad geometry with guided tree search
Mathematics olympiads are prestigious competitions, with problem proposing and solving highly honored. Building artificial intelligence that proposes and solves olympiads presents an unresolved challenge in automated theorem discovery and proving, especially in geometry for its combination of numerical and spatial elements. We introduce TongGeometry, a Euclidean geometry system supporting tree-search-based guided problem proposing and solving. The efficient geometry system establishes the most extensive repository of geometry theorems to date: within the same computational budget as the existing state-of-the-art, TongGeometry discovers 6.7 billion geometry theorems requiring auxiliary constructions, including 4.1 billion exhibiting geometric symmetry. Among them, 10 theorems were proposed to regional mathematical olympiads with 3 of TongGeometry's proposals selected in real competitions, earning spots in a national team qualifying exam or a top civil olympiad in China and the US. Guided by fine-tuned large language models, TongGeometry solved all International Mathematical Olympiad geometry in IMO-AG-30, outperforming gold medalists for the first time. It also surpasses the existing state-of-the-art across a broader spectrum of olympiad-level problems. The full capabilities of the system can be utilized on a consumer-grade machine, making the model more accessible and fostering widespread democratization of its use. By analogy, unlike existing systems that merely solve problems like students, TongGeometry acts like a geometry coach, discovering, presenting, and proving theorems.
Complements of finite unions of convex sets
Finite unions of convex sets are a central object of study in discrete and computational geometry. In this paper we initiate a systematic study of complements of such unions -- i.e., sets of the form S=R^d setminus (cup_{i=1}^n K_i), where K_i are convex sets. In the first part of the paper we study isolated points in S, whose number is related to the Betti numbers of cup_{i=1}^n K_i and to its non-convexity properties. We obtain upper bounds on the number of such points, which are sharp for n=3 and significantly improve previous bounds of Lawrence and Morris (2009) for all n ll 2^d{d}. In the second part of the paper we study coverings of S by well-behaved sets. We show that S can be covered by at most g(d,n) flats of different dimensions, in such a way that each x in S is covered by a flat whose dimension equals the `local dimension' of S in the neighborhood of x. Furthermore, we determine the structure of a minimum cover that satisfies this property. Then, we study quantitative aspects of this minimum cover and obtain sharp upper bounds on its size in various settings.
