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Jul 13

Beyond Mode Collapse: Distribution Matching for Diverse Reasoning

On-policy reinforcement learning methods like GRPO suffer from mode collapse: they exhibit reduced solution diversity, concentrating probability mass on a single solution once discovered and ceasing exploration of alternative strategies. We show this stems from reverse KL minimization's mode-seeking behavior, which reinforces the first high-reward trajectory found rather than maintaining a distribution over multiple diverse solutions. We propose DMPO (Distribution-Matching Policy Optimization), which prevents mode collapse through principled approximation of forward KL minimization. DMPO constructs a group level target distribution over sampled trajectories proportional to their rewards, then aligns the policy distribution to this target. This provides mode-covering behavior without requiring sampling from the intractable global target distribution, enabling sustained exploration throughout training. We validate DMPO on NP-hard combinatorial optimization, where exponentially many feasible solutions exist but only a few approach optimality, an ideal testbed for evaluating exploration. DMPO achieves 43.9% Quality Ratio on text-based NP-Bench (vs. GRPO's 40.1%) and 43.1% on vision-based NP-Bench (vs. 38.4%), demonstrating 9% and 12% relative improvements respectively. These gains generalize to mathematical reasoning (+2.0%) and out-of-domain tasks (+2.3%), showing that diversity-preserving training enhances general reasoning capabilities across modalities. Our work establishes distribution matching as a practical, principled approach to preventing mode collapse in on-policy RL, with consistent quality improvements demonstrating sustained exploration across diverse reasoning tasks.

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.

  • 8 authors
·
Jun 7